Namh kimVISUAL / 3D EXPERIENCE DESIGNER
Based in New York City
Multidisciplinary Designer
Visual / 3D / UI / UX / Motion

Clients include:
Google
Meta
Fantasy
Bloomberg
Elephant
LinkedIn
and more














Work
Photography
Instagram

Résumé
knh4110@gmail.com
347 920 8623






Android XR Sample Apps

Google’s XR team collaborated with us to create a suite of prototype XR apps demonstrating the capabilities of Jetpack XR — a new Android development toolkit for extended reality. These experiences highlight key features such as spatial UI, environment detection, 3D object interaction, and spatial audio. Our goal was to design approachable, functional demos that showcase how XR can enhance everyday user scenarios through thoughtful design and immersive technologies.


Design Planning
Visual Design
Experience Design
3D Design
Motion Design
User Interface Design


Visual Design Director | Chris DeWan
Visual / Product / 3D Designer | Namh Kim
3D Designer | Mauricio Talero
Software Enginner | Alex Qin


















App I : Personal Museum

Personal Museum is an XR app that transforms everyday spaces into intimate exhibition environments. Designed for Android XR and built on Jetpack XR, the app lets users explore curated 3D artifacts in their own surroundings through multiple spatial modes — from lightweight UI panels to fully immersive museum scenes. Each mode balances presence and usability, offering a new way to experience cultural content through spatial interaction and ambient storytelling.




Home Space Mode

In Android XR, Home Space allows users to interact with lightweight spatial UI panels anchored within their own environment. This mode serves as the entry point to the Personal Museum app, featuring a monochromatic interface with the app title, collection filter tabs, and a browsable artifact grid designed for clarity and ease of navigation.




Full Space Mode

This mode transforms the user’s physical space into a minimal exhibition environment, without fully simulating a museum setting. Artifacts appear at true-to-scale dimensions, allowing users to walk around them and engage from multiple angles. Spatial tracking and subtle lighting cues help anchor the objects naturally within the room, enabling an immersive and contemplative experience right at home.





Full Space Mode UI Panel


The Full Space Mode UI Panel provides contextual information without interrupting the immersive XR experience. Designed to be spatially anchored and glanceable, the panel features a horizontal carousel for browsing artifacts, along with clear metadata and descriptive text. A compact button module allows users to switch modes or return to the Home Space, keeping navigation accessible while maintaining focus on the object in view.




Cinematic Mode


Cinematic Mode fully transforms the user’s environment into a virtual museum space, delivering a heightened sense of immersion. This mode introduces architectural surroundings, atmospheric lighting, and guided spatial audio to create a curated exhibition experience. By shifting from the user’s real space to a designed museum environment, the mode emphasizes presence, storytelling, and emotional connection with each artifact.



Demo

This is a demo from a personal museum app that lets users explore historical artifacts in immersive 3D. The interface below allows viewers to interact with related objects—like weapons or armor pieces—making the experience both educational and personal. It’s designed for quiet moments of curiosity and discovery, from the comfort of home.









App II : Sound Explorer

Sound Explorer is an experimental XR app that visualizes and spatializes sound through playful, tactile interactions. Built for Android XR with Jetpack XR, the app lets users discover how different 3D objects respond to touch, movement, and proximity by triggering generative audio feedback. Its soft geometric forms, spatial UI, and ambient palette create a meditative environment that encourages exploration, curiosity, and sensory engagement.




UX Planning / User Flow


The UX planning for Sound Explorer focused on creating a simple, intuitive flow that encourages curiosity without requiring instruction. From initial shape selection to spatial placement and interaction, each step was designed to feel natural and responsive in an XR context. The flow supports touch, hover, and pinch gestures, guiding users through spawning, recalling, and deleting sound objects while maintaining a playful, exploratory rhythm throughout the experience.




Main Interface


The main interface features a horizontal arrangement of sculptural sound objects, each uniquely shaped and color-coded to suggest its acoustic personality. Users can select any form to activate its corresponding sound profile, encouraging experimentation through direct spatial interaction. A floating playback control offers basic functionality while preserving the app’s focus on tactile, object-driven exploration.





The Shapes


Each shape in Sound Explorer acts as a playful, sound-generating object. Designed with soft forms and pastel colors, they invite curiosity and tactile interaction. Users can trigger unique audio responses through touch and movement, turning the environment into an ambient, sculptural instrument.




Demo

This demo showcases Sound Explorer running in a real spatial environment using hand-tracked interaction. Set against an open landscape backdrop, the demo highlights core interactions such as shape selection, spawning, and sound playback. Users can select shapes using hand gestures, place them in space, and hear dynamic audio responses, demonstrating the app’s responsiveness and spatial audio feedback in a fully immersive context.